


Once done, I'm also planning to share it, of course. I'm particularly drawn with how Stonesense rendered the maps beautifully (the vegetation for example) and I'm aiming for something that looks similar but with a front-back perspective and some sense of scale (e.g. 16x16 pixel art should be relatively easy enough for me to translate my aesthetics into. While I'm not really a 2d artist, I am an experienced texture artist and know my way around GIMP and PS. The controls were hideous, admittedly, but seeing the potential of the game, it was an obstacle I had to surmount.Īnyway, I currently use Phoebus' tileset, and while they are awesome (as are the others), I still would like something more. Unsurprisingly, it turned out to be exactly the kind of world-building game I've been dreaming of for years.
#Dwarf fortress tileset tutorial mods#
And having just enjoyed my experience with FTL immensely, I decided to give it a try after seeing screenshots of DF with graphics mods and reading about someone strangling a sasquatch with a turban after gouging his eyes out. Anyway, I was recently playing another roguelike, the most excellent space-themed FTL: Faster Than Light, and while searching for similar games I came across DF again. I'm a 3d artist by trade and how a game looks is kind of a big deal to me. I've been hearing about it from my friends for ages, but got put off by descriptions of it being a "tower defense game" (a genre I'm not too fond of) and the ASCII graphics. I'm a recent convert to Dorf Fortress and a total goblin-fodder noob.
